namespace Table.DataModel
{
    public class TableSceneClient
    {
        /// <summary>
        ///场景ID
        /// </summary>
        public int id;
        /// <summary>
        ///场景中文名
        /// </summary>
        public string sceneText;
        /// <summary>
        ///场景名称（场景文件名）
        /// </summary>
        public string sceneName;
        /// <summary>
        ///场景资源名称
        /// </summary>
        public string sceneResName;
        /// <summary>
        ///小地图
        /// </summary>
        public string miniMap;
        /// <summary>
        ///大地图
        /// </summary>
        public string bigMap;
        /// <summary>
        ///是否启用大地图
        /// </summary>
        public int enableBigMap;
        /// <summary>
        ///是否启用世界地图
        /// </summary>
        public int enableWorldMap;
        /// <summary>
        ///背景音乐
        /// </summary>
        public string bgSound;
        /// <summary>
        ///第一次进入时的剧情动画
        /// </summary>
        public int firstEnterPlotSeqId;
        /// <summary>
        ///摄像机参数
        /// </summary>
        public int cameraParam;
        /// <summary>
        ///
        /// </summary>
        public int[] fightSceneId;
        /// <summary>
        ///小地图X抽偏移量
        /// </summary>
        public float offsetX;
        /// <summary>
        ///小地图Y轴偏移量
        /// </summary>
        public float offsetY;
        /// <summary>
        ///地图X方向尺寸
        /// </summary>
        public float mapSizeX;
        /// <summary>
        ///地图Z方向尺寸
        /// </summary>
        public float mapSizeZ;
        /// <summary>
        ///小地图原点X坐标
        /// </summary>
        public float minimapOriginX;
        /// <summary>
        ///小地图原点Y坐标
        /// </summary>
        public float minimapOriginY;
        /// <summary>
        ///小地图X缩放
        /// </summary>
        public float minimapScaleX;
        /// <summary>
        ///小地图Y缩放
        /// </summary>
        public float minimapScaleY;
        /// <summary>
        ///大地图X偏移
        /// </summary>
        public float bigmapOffsetX;
        /// <summary>
        ///大地图Y偏移
        /// </summary>
        public float bigmapOffsetY;
        /// <summary>
        ///大地图X缩放
        /// </summary>
        public float bigmapScaleX;
        /// <summary>
        ///大地图Y缩放
        /// </summary>
        public float bigmapScaleY;
        /// <summary>
        ///地图旋转量（单位：度）
        /// </summary>
        public float mapRotation;
        /// <summary>
        ///场景图片
        /// </summary>
        public string sceneIcon;
        /// <summary>
        ///是否配置场景事件
        /// </summary>
        public int sceneEvent;
        /// <summary>
        ///野外预览等级
        /// </summary>
        public string fieldViewLevel;
        /// <summary>
        ///野外预览展示排序索引
        /// </summary>
        public int fieldViewSortIndex;
        /// <summary>
        ///野外预览显示开关
        /// </summary>
        public int fieldViewOpenConfig;
    }
}
